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Bangalore International Chess Academy

@BNM Public School
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Currently Only Training BNM School Students.

Bangalore International Chess Academy

@BNM Public School

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chess syllabus

BASIC (BEGINNER : RATING: 0-500)

 Introduction, The Board, The Pieces, and the Purpose of Game, checkmate, Value of the Pieces  Moves  Attacking & Capturing, Special Moves, and Defending an Attacked Piece, check, stalemate. Other Draws in addition to Stalemate Another Special Move: en passant Etiquette, Touch move 

Reuben Fine's Thirty rules of Chess ( Intermediate Beginner :Rating 600 to 800)

 

Ten Rules for the Opening:

  • Open with either the king's pawn or the queen's pawn.
  • When possible, make a good developing move which threatens something.
  • Develop knights before bishops.
  • Pick the most suitable square for a piece and develop it there.
  • Make one or two pawn moves in the opening, not more.
  • Don't bring your queen out early.
  • Castle as soon as possible, preferably on the king's side.
  • Play to gain control of the center.
  • Try to maintain at least one pawn in the center.
  • Don't sacrifice without a clear and adequate reason:
    • Secure three tempi in development.
    • Deflect the enemy queen.
    • Prevent the opponent from castling.
    • Build up a strong attack.

Ten Rules for the Middlegame:

  • Have all your moves fit into definite plans:
    • A plan must be based on sound strategic principles:
      • Material.
      • Pawn structure.
      • Piece mobility.
      • King safety.
      • Threats.
    • A plan must be suggested by some feature in the position:
      • A plan is for a few moves only.
      • Plans are for specific purposes only.
      • Plans are flexible.
  • When you are ahead in material, exchange as many pieces as possible, especially queens.
  • Avoid doubled, isolated, and backward pawns.
  • In cramped positions, free yourself by exchanging.
  • Don't expose your king while the queens are still on the board.
  • All combinations are based on a double attack.
  • If your opponent has one or more pieces exposed, look for a combination.
  • In superior positions, you must open a file (or a diagonal) for your heavy pieces to attack the king.
  • In even positions, centralize the action of all your pieces.
  • In inferior positions, the best defense is counter-attack.

Ten Rules for the Ending:

  • To win without pawns, you must be at least a rook or two pieces ahead.
  • The king must be active in the endgame.
  • Passed pawns must be pushed.
  • The easiest endings to win are pure pawn endings:
    • Advance two connected passed pawns to get an enemy piece.
    • With two disconnected passed pawns, defend one with the king, while exchanging pieces.
    • Use an outside passed pawn to deflect the enemy king, and penetrate the other wing, using your king to protect other advancing pawns.
  • If you are only one pawn ahead, exchange pieces, but not pawns.
  • Don't place your pawns on the same color as your bishop.
  • Bishops are better than knights in all but blocked pawn positions.
  • It is worth giving up a pawn to get a rook on the seventh rank.
  • Rooks belong behind passed pawns.
  • Blockade passed pawns with the king.


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